FAQ

Frequently Asked Questions

National Hockey League (NHL)

What do man games lost represent, “Man Games Lost (Team Reported)”? How is it calculated?

It’s not calculated by us. This number is the official, team-reported Man-Games Lost number for each team as of their last game. For most teams an injured player missing 1 game is counted as 1 man games lost for the team. Some teams include sick (i.e. flu) and/or suspended players in this count.

What do “Injured”, “Did Not Dress”, “Did Not Play”, “Suspended” and “In Minors” represent? How is it calculated?

This data is not calculated by us. We report the same per-player, per-game Injured, Did Not Dress, Did Not Play, Suspended and In Minors data provided by each of the teams in their media releases on game days.

What is TMITT? How is it calculated?

Time Missed Impact To Team (TMITT) is a metric that attempts to quantify the impact of a player not playing for their team due to injury. A higher TMITT number equals a higher impact of injured players to the team. TMITT utilizes a skater’s average time on ice (ATOI) or minutes played for goalies, the number of games missed due to injury, the number of games played by their team, and the number of games that the player has played in (necessary due to players who aren’t on the team’s roster or IR at all times i.e. AHL call-ups).

TMITT-skater = (PlayerGamesPlayed x ATOI x PlayerGamesInjured) / TeamGamesPlayed

TMITT-goalie = (PlayerGamesPlayed x MinutesPlayed x PlayerGamesInjured) / TeamGamesPlayed

Long-term-injured-reserve (LTIR) players who have yet to play in a game this year pose a problem. Since they have no current statistics, including ATOI, we exclude them from our analysis completely.

We have developed several TMITT variations, plus some that are still in development.

TMITT variations = TMITT-skater (or TMITT-goalie) x PerformanceVariable (i.e. # of goals scored)

  • TMITT-skater as calculated above. Teams with higher TMITT scores are either missing more players, or missing players for more prolonged periods, or are missing players who contribute more valuable ice time for their team. Teams with higher TMITT scores likely have a combination of all three factors 1) more injured players 2) who are injured for a longer period of time, and 3) are players that normally contribute big minutes to the team.
  • TMITT-goals – Metric quantifying impact of missing goal production from missing players. TMITTgoals = TMITT-skater x PlayerGoals.
  • TMITT-assists – Metric quantifying impact of missing assist production from missing players. TMITTassists = TMITT-skater x PlayerAssists.
  • TMITT-points – Metric quantifying impact of missing total points production from missing players. TMITTpoints = TMITT-skater x PlayerPoints.
  • TMITT-shots – Metric quantifying impact of missing shot production from missing players. TMITTshots = TMITT-skater x PlayerShots.
  • TMITT-hits – Metric quantifying impact of missing hits from missing players. TMITThits = TMITT-skater x PlayerHits.
  • TMITT-blocks – Metric quantifying impact of missing shot blocks from missing players. TMITTblocks = TMITT-skater x PlayerBlocks.
  • TMITT-takeways – Metric quantifying impact of missing takeaways from missing players. TMITTtakeaways = TMITT-skater x PlayerTakeaways.
  • TMITT-pim – Metric quantifying impact of missing penalty minutes from missing players. TMITTpim = TMITT-skater x PlayerPIM.
  • TMITT-save% – Metric quantifying impact of missing save success rate from missing goalies. TMITTsave% = TMITT-goalie x GoalieSavePercentage.
  • TMITT-gaa – Metric quantifying impact of missing GAA performance from missing goalies. TMITTgaa = TMITT-goalie / GoalieGAA.
  • TMITT-Aleague – Metric quantifying the impact of a lost player based on their average time on ice (ATOI) ranking in the league. Teams missing more top ranked players (league-wise) who rely on the minutes crunched by their top players will obviously have a higher score. TMITT-Aleague = (playerGP x ATOI x playerGamesInjured) / (teamGP * playerATOIleaguerank)
  • TMITT-Ateam – Metric quantifying the impact of a lost player based on their average time on ice (ATOI) ranking on their own team. Teams missing more of their important, top ranked ATOI players (against players on their own team) will obviously have a higher score.. TMITT-Ateam= (playerGP x ATOI x playerGamesInjured) / (teamGP * playerATOIteamrank)
  • TMITT-Tleague – Metric quantifying the impact of a lost player based on their total time on ice (TTOI = GP x ATOI) ranking in the league. Teams missing players who consistently log big minutes versus all players across the league will obviously have a higher score. TMITT-Tleague = (playerGP x ATOI x playerGamesInjured) / (teamGP * playerTTOIleaguerank)
  • TMITT-Tteam – Metric quantifying the impact of a lost player based on their total time on ice (TTOI = GP x ATOI) ranking on their own team. Teams missing players who consistently log big minutes for the team, and are arguably the team’s best players, will obviously have a higher score. TMITT-Tteam = (playerGP x ATOI x playerGamesInjured) / (teamGP * playerTTOIteamrank)

IN DEVELOPMENT

  • TMITTfaceoff# – lost player value taking into account each player’s # of faceoffs taken
  • TMITTfaceoff% – lost player value taking into account each player’s faceoff win rate

What is CHIP and SHIP? How is it calculated?

Cap Hit of Injured Player (CHIP) and Salary Hit of Injured Player (SHIP) are metrics that attempt to quantify the impact of a player not playing for their team due to injury. Both metrics utilize a player’s cap hit (or salary) under the formula CHIP = (CapHit x playerGamesInjured)/82. The result represents the amount of cap hit or salary lost based on the number of games lost by the player to injury over an 82 game season.

National Football League (NFL)

What do the Out (Doubtful, Questionable, Probable but didn’t play), IR (Injured Reserve), PUP (Physically Unable to Perform), SUS (Suspended) numbers represent for the NFL? How are they calculated?

They’re not calculated by us. These numbers are the official, team-reported numbers for each team as of their last game. They are each cumulative counts of injured players who don’t step on the field during a game.

What is TMITT? How is it calculated for the NFL?

Time Missed Impact To Team (TMITT) is a metric that attempts to quantify the impact of a player not playing for their team. A higher TMITT number equals a higher impact of missing players to the team. TMITT utilizes a player’s number of games played, their number of games started, the number of games missed due to injury, and the number of games played by their team.

NFL TMITT = (PlayerGamesPlayed x PlayerGamesStarted x PlayerGamesInjured) / TeamGamesPlayed

Variations of TMITT incorporating various offensive and defensive measurements –  number of tackles, interceptions, catches, touchdowns, yards, sacks, etc. are possible depending on the player’s position.

TMITT variations = BasicPlayerTMITT x OptionalPerformanceVariable (i.e. pass completion rate)

What TMITT calculations do you make for the NFL? What are they?

  • Out (Team Reported) – Team reported cumulative count of players who did not play in a game that had been previously reported as probable, questionable, or doubtful.
  • IR (Team Reported) – Cumulative count of games missed per player who were listed by a team as being on injured reserve.
  • PUP (Team Reported) – Cumulative count of games missed per player reported as physically unable to play by their team.
  • SUS (Team Reported) – Cumulative count of games missed by players due to suspension.
  • Total Injured – Sum of Out, IR, and PUP counts for a player/team.
  • TMITT-Passer – coming soon
  • TMITT-Cmp – coming soon
  • TMITT-Cmp% – coming soon
  • TMITT-Yards – coming soon
  • TMITT-TD – coming soon
  • TMITT-Y/G – coming soon
  • TMITT-Rating – coming soon
  • TMITT-RusherReceiver – coming soon
  • TMITT-RushAtt – coming soon
  • TMITT-RushYds – coming soon
  • TMITT-RushTD – coming soon
  • TMITT-RushY/A – coming soon
  • TMITT-RushY/G – coming soon
  • TMITT-RushA/G – coming soon
  • TMITT-ReceiveTgt – coming soon
  • TMITT-ReceiveRec – coming soon
  • TMITT-ReceiveYds – coming soon
  • TMITT-ReceiveY/R – coming soon
  • TMITT-ReceiveD – coming soon
  • TMITT-ReceiveR/G – coming soon
  • TMITT-ReceiveY/G – coming soon
  • TMITT-Defense – coming soon
  • TMITT-DefSk – coming soon
  • TMITT-DefInt – coming soon
  • TMITT-DefFF – coming soon
  • TMITT-DefTackles – coming soon
  • TMITT-DefTklAst – coming soon
  • TMITT-FGA – coming soon
  • TMITT-FG% – coming soon
  • TMITT-Punts – coming soon
  • TMITT-Y/Punt – coming soon
  • TMITT-KickPuntRet – coming soon
  • TMITT-PuntRet – coming soon
  • TMITT-PuntRetYds – coming soon
  • TMITT-PuntRetTD – coming soon
  • TMITT-PuntRetY/R – coming soon
  • TMITT-KickRet – coming soon
  • TMITT-KickRetYds – coming soon
  • TMITT-KickRetTD – coming soon
  • TMITT-KickRetY/R – coming soon

National Basketball Association (NBA)

What do the Inactive and DNP (Did Not Play) numbers represent for the NBA? How are they calculated?

They aren’t calculated by us. These numbers are the official, league-reported Inactive and DNP cumulative counts for each team as of their last game. It’s a cumulative count of players who don’t step on the court during a game.

What is TMITT? How is it calculated for the NBA?

Time Missed Impact To Team (TMITT) is a metric that attempts to quantify the impact of a player not playing for their team. A higher TMITT number equals a higher impact of missing players to the team. TMITT utilizes a player’s average minutes per game played, the number of games missed, and the number of games played by their team.

NBA TMITT = (PlayerAverageMinutesPerGame x PlayerGamesMissed) / TeamGamesPlayed

Variations of TMITT incorporating various offensive and defensive measurements –  number of points, free throws, field shooting percentage, defensiverebounds, assists, etc. are possible depending on the player’s position.

TMITT variations = PlayerTMITT x OptionalPerformanceVariable (i.e. 3-pointer percentage)

What TMITT calculations do you make for the NBA? What are they?

  • Inactive – Team teported Inactive count for players
  • DNP – Team reported players listed as Did Not Play
  • TMITT – Quantified impact of games missed by a player based on the number of games they’ve missed, their average minutes per game, and the number of games played by their team.
  • TMITT-FG – Impact of missing player based on the number of field goals scored by the player
  • TMITT-FG% – Impact of missing player based on their field goal scoring percentage
  • TMITT-3P – Impact of missing player based on the number of 3-pointers scored by the player
  • TMITT-3P% – Impact of missing player based on their 3-point shooting percentage
  • TMITT-2P – Impact of missing player based on the number of 2-pointers scored by the player
  • TMITT-2P% – Impact of missing player based on their 2-point shooting percentage
  • TMITT-FT – Impact of missing player based on the number of free throws scored by the player
  • TMITT-FT% – Impact of missing player based on their free throw shooting percentage
  • TMITT-ORB – Impact of missing player based on their number of offensive rebounds
  • TMITT-DRB – Impact of missing player based on their number of defensive rebounds
  • TMITT-TRB – Impact of missing player based on their total number of rebounds
  • TMITT-AST – Impact of missing player based on the number of assists by the player
  • TMITT-STL – Impact of missing player based on the number of steals by the player
  • TMITT-BLK – Impact of missing player based on the number of blocks by the player
  • TMITT-PTS – Impact of missing player based on the total number of points scored by the player

Major League Baseball (MLB)

What do the Games Missed numbers represent? How is it calculated?

Games Missed (Team Reported) – It’s not calculated by us. This number is the official, team-reported Disabled List games missed + Day-to-Day (DTD) games missed due to injury for each team as of their last game. An injured player missing 1 game is counted as 1 game missed for the team.  It’s a cumulative count of injured players who don’t play in a game.

What is TMITT? How is it calculated for MLB?

Time Missed Impact To Team (TMITT) is a metric that attempts to quantify the impact of a player not playing for their team due to injury. A higher TMITT number equals a higher impact of injured players to the team. TMITT utilizes a player’s average number of ABs per game (total IPs for pitchers), the number of games missed due to injury, and the number of games played by their team.

MLB TMITT-hitter = (AverageABsPerGame x PlayerGamesInjured) / TeamGamesPlayed

MLB TMITT-pitcher = (TotalIPs x PlayerGamesInjured) / TeamGamesPlayed

Variations of TMITT incorporating various offensive and defensive measurements – singles, doubles, triples, home runs, strikes, runs, RBIs stolen bases, etc. are possible.

Soccer/Football Leagues

What do the numbers represent? Visiting Out? Home Doubtful? How are they calculated?

We’re reporting the team-released data for each game. Teams declare players who are ‘Out’ or ‘Doubtful’ for games due to injury. We are reporting this data as Team Reported Injury Issue for each player and each team.

Players are listed by teams as either Out or Doubtful and in our report we delineate whether this was for a home or away game. Visiting Out – player is injured and will not play during an away game. Visiting Doubtful – player is injured and was assigned a low probability they would be physically able to play in an away game. Home Out – player is injured and will not play during a home game. Home Doubtful – player is injured and was assigned a low probability they would be physically able to play in a home game.

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